The integrated updater just checks for updates. Go here to itch, re-download the zip file (if you bought PEBI, you have to be logged in or use the download link you got when you bought PEBI to get the full version) and unpack it, like the first time.
I am not quite sure what you mean with "GIF previews". The preview for frame-animations is in PEBI since 0.18 but can also load GIFs since our latest update 0.19 (with mixed results I am afraid :/ ).
If this doesn't answers your question you can join Vanlaus Discord https://discord.gg/udchehMgxt for easier communication, if you want.
(Sure I will answer you here too, but getting notifications about new comments is not really a thing ^^" and is more clunky than a direct chat)
This tool has made exporting and previewing emotes so much easier! It's now a staple in my commission routine, thank you for this :) can't wait to test out the animator and GIF export features!
I just bought this and I'm sad because I'm a MACos user! But I'll keep it in my library for support and one day you guys can maybe...make it os friendly? *shy eyes*
AWWW thank you so much for your support and the kind words 💖.
EDIT: If you have some sort of PC at your disposal, you could do the same like the iOS and Android user. Use any cloud system (like dropbox, google drive etc.) to sync the exported file from your Mac to the PC, where PEBI will happily instant-load your changes.
In absolute theory PEBI could run on MacOS (because I use .net 4 and mono runs, in theory, on MacOS).
But since I do not have a Mac at my disposal I can not test if / how / what has to be installed.
The PEBI demo is free so anyone can test it and if someone gets it to run on MacOS I surely will add a how to and needed files to support it! (With the additional note that I can not test the Mac build on my own but it is tested to work ^^).
We were asked multiple times why we don't port our games to iOS or MacOS (few are on MacOS, some are on Android, none is on iOS) and it is because the cost to buy a Mac and the developer license and so on is too high and we won't make it back.
Just today dropped something that Apple does constantly and as an micro-inide we can not afford that.
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How do I update the software/program
The integrated updater just checks for updates.
Go here to itch, re-download the zip file (if you bought PEBI, you have to be logged in or use the download link you got when you bought PEBI to get the full version) and unpack it, like the first time.
It is basically just a new file.
I'm pretty sure I bought this but its sayin Buy for the update. and im signed in.
OOP its at the top of the screen NVM
Are GIF previews for animated emotes planned at all?
I am not quite sure what you mean with "GIF previews". The preview for frame-animations is in PEBI since 0.18 but can also load GIFs since our latest update 0.19 (with mixed results I am afraid :/ ).
If this doesn't answers your question you can join Vanlaus Discord https://discord.gg/udchehMgxt for easier communication, if you want.
(Sure I will answer you here too, but getting notifications about new comments is not really a thing ^^" and is more clunky than a direct chat)
This tool has made exporting and previewing emotes so much easier! It's now a staple in my commission routine, thank you for this :) can't wait to test out the animator and GIF export features!
I just bought this and I'm sad because I'm a MACos user! But I'll keep it in my library for support and one day you guys can maybe...make it os friendly? *shy eyes*
AWWW thank you so much for your support and the kind words 💖.
EDIT:
If you have some sort of PC at your disposal, you could do the same like the iOS and Android user. Use any cloud system (like dropbox, google drive etc.) to sync the exported file from your Mac to the PC, where PEBI will happily instant-load your changes.
In absolute theory PEBI could run on MacOS (because I use .net 4 and mono runs, in theory, on MacOS).
But since I do not have a Mac at my disposal I can not test if / how / what has to be installed.
The PEBI demo is free so anyone can test it and if someone gets it to run on MacOS I surely will add a how to and needed files to support it!
(With the additional note that I can not test the Mac build on my own but it is tested to work ^^).
We were asked multiple times why we don't port our games to iOS or MacOS (few are on MacOS, some are on Android, none is on iOS) and it is because the cost to buy a Mac and the developer license and so on is too high and we won't make it back.
Just today dropped something that Apple does constantly and as an micro-inide we can not afford that.
Finally - an emote previewer that caters to me and my unnecessary large Emotes!
11/10 works great!